MineQuest
Sep
08
I swear I've taken that line from somewhere, but nevertheless:
With the recent demise of CraftBukkit (which was legally justified, no matter what Mojang or Spigot says; and speaking of that, their PR is absolutely horrible), most people thought that Bukkit plugins were essentially dead. That's right - MineQuest-Bukkit is now dead.
Long live MineQuest.
There is a distinction, and I saw this coming nearly two years ago as I undertook the gigantic task of splitting out the API and a Common implementation from the original MineQuest. That was version 2.0. Now, we have been on the cusp of 3.0 for almost a year now, partly due to my lack of time, but hey - it still works.
MineQuest will continue to work without Bukkit. There has been no need for Bukkit for over a year, and I will most certainly port MineQuest to CanaryMod soon. But where to from there? Sponge? Whatever the Minecraft community comes up with while Mojang does nothing?
MineQuest has been separate from...
With the recent demise of CraftBukkit (which was legally justified, no matter what Mojang or Spigot says; and speaking of that, their PR is absolutely horrible), most people thought that Bukkit plugins were essentially dead. That's right - MineQuest-Bukkit is now dead.
Long live MineQuest.
There is a distinction, and I saw this coming nearly two years ago as I undertook the gigantic task of splitting out the API and a Common implementation from the original MineQuest. That was version 2.0. Now, we have been on the cusp of 3.0 for almost a year now, partly due to my lack of time, but hey - it still works.
MineQuest will continue to work without Bukkit. There has been no need for Bukkit for over a year, and I will most certainly port MineQuest to CanaryMod soon. But where to from there? Sponge? Whatever the Minecraft community comes up with while Mojang does nothing?
MineQuest has been separate from...
Mar
30
So I've just learned that Minecraft will gain the ability to rename players.
This effectively breaks practically almost all plugins known to man. That, sadly, includes this one.
So we can rename ourselves? Yep! But this has the downside of showing that most of your old plugins probably won't work so well anymore, especially for tracking players. Players can now only be uniquely identified by a UUID.
So what is MineQuest going to do about it? The database format will be getting updated shortly. Before 1.7.6, hopefully, a new milestone of MineQuest 3 will come out. That milestone, for 1.7.4 or 1.7.5 (or whatever is it) will migrate all player names to their UUID.
What does that mean for me? If you're using MineQuest, when that milestone comes out, UPGRADE IMMEDIATELY to prevent loss of data.
Will you stop being lazy and update it then? I'll try my best. University is quite hectic, though.
This effectively breaks practically almost all plugins known to man. That, sadly, includes this one.
So we can rename ourselves? Yep! But this has the downside of showing that most of your old plugins probably won't work so well anymore, especially for tracking players. Players can now only be uniquely identified by a UUID.
So what is MineQuest going to do about it? The database format will be getting updated shortly. Before 1.7.6, hopefully, a new milestone of MineQuest 3 will come out. That milestone, for 1.7.4 or 1.7.5 (or whatever is it) will migrate all player names to their UUID.
What does that mean for me? If you're using MineQuest, when that milestone comes out, UPGRADE IMMEDIATELY to prevent loss of data.
Will you stop being lazy and update it then? I'll try my best. University is quite hectic, though.
Feb
19
The Off Topic forum was overrun with spam. I had to delete the entire forum, since it seems to attract a lot of spambots to that area.
Sorry about that.
In the meantime, news about 3.0.0: I've hit a lull in development namely because of time restrictions. The goal is to NOT take x months to start development again, but since the build server is down for the foreseeable future, I'll be trying to setup an alternative CI service (leaning toward wercker) and also the maven downloads repository (leaning towards OpenShift).
Javascript work is still incomplete; I'm in a bind about how to handle events, but that should resolve itself soon.
Sorry about that.
In the meantime, news about 3.0.0: I've hit a lull in development namely because of time restrictions. The goal is to NOT take x months to start development again, but since the build server is down for the foreseeable future, I'll be trying to setup an alternative CI service (leaning toward wercker) and also the maven downloads repository (leaning towards OpenShift).
Javascript work is still incomplete; I'm in a bind about how to handle events, but that should resolve itself soon.
Jan
01
Hi all,
The Jenkins Build Server is down for January, as I don't have the necessary resources to keep it up right now. It'll be back up by February.
Rest assured, no data is lost and the downloads will be back in a month. In the meantime, BukkitDev has stable releases and our Github is available (you can run mvn install to get jar files).
Sorry for the inconvenience.
The Jenkins Build Server is down for January, as I don't have the necessary resources to keep it up right now. It'll be back up by February.
Rest assured, no data is lost and the downloads will be back in a month. In the meantime, BukkitDev has stable releases and our Github is available (you can run mvn install to get jar files).
Sorry for the inconvenience.
Dec
10
Hi all:
It's currently finals week at the university I'm at, so I've had to stop monitoring the forums for a bit. I'll also be taking a break from development until the finals are over.
Milestone 3 will be soon, though : planned improvements in Javascript questing are coming, including the ability to set targets and events on demand so that it's easier for questers to check whether players have satisfied conditions.
In the meantime, some developers have asked me about the Javascript support - the engine has full access to the classpath, so that means it has access to the whole Bukkit system and plugins. I've created a forum for Javascript Libraries if anyone wishes to share their scripts with the rest of the community.
That's all for now. Don't worry about the radio silence - it'll be back and buzzing soon.
It's currently finals week at the university I'm at, so I've had to stop monitoring the forums for a bit. I'll also be taking a break from development until the finals are over.
Milestone 3 will be soon, though : planned improvements in Javascript questing are coming, including the ability to set targets and events on demand so that it's easier for questers to check whether players have satisfied conditions.
In the meantime, some developers have asked me about the Javascript support - the engine has full access to the classpath, so that means it has access to the whole Bukkit system and plugins. I've created a forum for Javascript Libraries if anyone wishes to share their scripts with the rest of the community.
That's all for now. Don't worry about the radio silence - it'll be back and buzzing soon.