NPCs can now grant quests to players! By using Citizens, you can now create NPCs and have them give quests! NPCs can give certain quests based on what the player knows, and also if the player has that NPC as a contact. Multiple storylines can be created through this system! Citizens2 is a step up from the original Citizens. Rewritten, and more intuitive, you can now set specifics to these NPCs, or even have non-human NPCs - let a Zombie, Cat, or any other mob give quests as well! Requires: Citizens2 2.0.4 Tested with: MineQuest 2.0.0-DEV (For 1.4.5, see jci.lincomlinux.org), CB 1.4.5-R0.2, Citizens2 2.0.4-dev Commands: /mqnpc <-- for administrators /contacts <-- for players, when NPCs are made available to them Basic Steps to setup: Create an NPC. Note the NPC ID. Use /mqnpc toggle NPCID to let the NPC give quests. In plugins/MineQuest/npc/NPCID.yaml, edit: noquest for the text that the NPC will tell the player when it has no more quests havequest for the text that the NPC will tell the player when it has quests dontknow for the text when the player doesn't have the NPC assigned (only used when contacts are enabled, advanced users only) activemsg for the text when talking to the NPC with a quest that they give quests: [questone,questtwo,questthree] <-- what quests the NPC will give recommend: [0,3,4] NPC IDs of the NPCs that the NPC will recommend when it has no more quests. Changes apply instantly. You can download snapshots of this from jci.lincomlinux.org. Please note that MineQuest-Citizens follows development builds.